Training Mode units

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Training Mode units

Post by H3katonkheir on 17/1/2012, 02:28

Please could you include all 3 creep tiers in training mode it's often a pain testing a maze without all of them. As an example; I want to test various thing involving the fast creeps (Dire Wolf, Dreadlord and Atmodoz Arachnid), but I can only summon the Dire Wolf, which being rather squishy, dies far too easily.
Perhaps also remove the cooldown on the creeps / bosses.

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Re: Training Mode units

Post by MoJo on 17/1/2012, 03:16

IT .... IS ... ALIVEEEE,
the forum is still alive Excited

I always wanted all the creeps in the training mode exactly for that reason.

But i think more important now is ... where is d3z... last time i heard he was testing the map working with host bots.... that being around 20 days ago...

Thougt the bug fixes where supposed to be easy.

Hek i allow you to move this post if you want in a more relevant thread... although i know you dont need my permission to move posts Excited

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Re: Training Mode units

Post by LeafMuncher on 17/1/2012, 06:34

He told me the splat bug is fixed. Unfortunately the delay is more due to me not having my own pc still... goddam ram Undecided So I haven't been able to go about trying to fix the repick bug (btw can anyone confirm if it happens only in -ar or if -rm also lets you repick (and choose any builder)
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Re: Training Mode units

Post by DRag0N_ATF on 17/1/2012, 20:30

Nice idea! (lol, have always been wondering why the training shrine doesn't have scorps or dreads at least) Why didn't I think of posting it Excited

But I have another tip: maybe it worth making training mode for two players? I mean -gold command and endless lives in multiplayer? It would be probably useful in teaching, don't you think so?
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Re: Training Mode units

Post by }{odge-Podge on 24/1/2012, 10:20

That's actually pretty relevant Smile I remember trying to learn and it was impossible to get things right coz my lives died out so fast! Good ideas Smile you have my unwanted blessings xD
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Re: Training Mode units

Post by D3zmodos on 25/1/2012, 03:00

Just so you know I hereby officially place the responsibility of map development in Leaf's hands. Which I kinda did a while ago and then came back to help and whatnot, but if leaf wants to develop he has to put in the effort to do so.

So @Leaf: No I will not put in your fancy new ideas for you. I will help if you need and whatnot but you have to actually get things going and start fixing/working on stuff yourself. So if you need a latest version, pm me or soemthing.

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Re: Training Mode units

Post by LeafMuncher on 25/1/2012, 04:53

PC is finally fixed as of 30 minutes ago, so I can finally get around to doing something about repick Undecided

Anyways, topic hijack aside, I'm working on it >_<
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Re: Training Mode units

Post by }{odge-Podge on 25/1/2012, 10:51

D3zmodos wrote:Just so you know I hereby officially place the responsibility of map development in Leaf's hands. Which I kinda did a while ago and then came back to help and whatnot, but if leaf wants to develop he has to put in the effort to do so.

So @Leaf: No I will not put in your fancy new ideas for you. I will help if you need and whatnot but you have to actually get things going and start fixing/working on stuff yourself. So if you need a latest version, pm me or soemthing.

WOW Surprised D3z rage Surprised
my friend, that is some scary stuff Sad sorry for offtopic
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